# Clan DKP Points System

## Clan DKP Points

{% hint style="info" %}
**DKP System Dragon Kill Points**: Used originally in the massively multiplayer online role-playing game EverQuest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would "drop".
{% endhint %}

{% hint style="info" %}
At the time, most of the bosses faced by the players were dragons, hence the name. DKP are a semi-formal score-keeping system (loot system) used by guilds(Clans) in massively multiplayer online games.

Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time.

Many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players.

Players are being awarded at a specified rate while participating in Boss Fights, depending on their class, time of participation, total impact on raid kill.

DKP will be used as a virtual currency in modified auctions set by each Clan.
{% endhint %}

### Usage Examples:

{% hint style="success" %}
**Type 1**: Clan X kills Valakas and obtains Valakas Fiery, Clan Leader can auction the item inside the DKP shop, he will set a price for X DKP, clan members will be able to "buy" the specific item when they collect the amount of needed points, paying with their participation and impact in the "Clan Events" (Raid Boss kills).
{% endhint %}

{% hint style="success" %}
**Type 2**: Clan X decides to sell a specific item outside their members for an X amount of in game currency, Valakas Fiery was sold for 500 Event- Glittering Medals, Now Clan leader can auction those 500 Medals and members will "buy" them with their attendance to the clan events, instead of splitting them. A player who collected a big amount of DKP can buy many of them also a player who didn't collect that many points will also be able to buy some of them, surely less than the previous one. In conclusion DKP system was invented to provide a fair way to split-reward the most active/efficient players inside large groups.
{% endhint %}

{% hint style="success" %}
**Optional usage:** DKP system also allows you to trade points to another player, that means that you can gift your participation and impact to someone else, for example, when there is an item that a friend of mine would need, I can pass him my points in order to help him get it. CPs used to collect all their DKP to 1 person in order to get the items they need and split them inside their inner circle later on.
{% endhint %}

{% hint style="warning" %}
**Star System:** Star Count inside the DKP system is a way to separate how many DKP will each member of the clan will be awarded by participating in the clan event. Why would we need that? The main reason is that not every class (ex Healers/Tanks) has the same significancy for the clan to successfully get the raid kill. Also optionally stars can be used as Item Score, specific items and their progress will be affecting the total Star Count of each member, this way leaders can monitor their members' progression, for example having a jewel +12 will add 1 count on your total stars, increasing its enchantment to +13, will increase your total star count by 2.
{% endhint %}

![](https://trinitygaming.net/wiki/uploads/images/gallery/2023-07/dkp-points.png)

![](https://trinitygaming.net/wiki/uploads/images/gallery/2023-07/dkp-shop.png)

![](https://trinitygaming.net/wiki/uploads/images/gallery/2023-07/dkp-auction.png)
